Chapter 414 - Stroll Around The Village
Chapter 414 - Stroll Around The Village
Over the next hour, Jake took the opportunity to tour the entire compound. He mapped the entire village with Xi's help and made sure to memorize everything he could with his almost photographic memory.
He quickly became aware of a few things. There were 73 participants in total, for exactly 73 buildings including his own. Among these dwellings, there was also a spacious manor house on the east side of the lake.
In the center of the village, along the main street, some of these buildings had other functions such as the Bakery, the Grocery, the Blacksmith's Shop, the Tannery or the Tavern.
The village was bordered by the lake to the North, the forest to the West, the mine to the East and the farmlands to the South. The manor house was to the Northeast, while his own residence as Forest Warden was at the far West of the village.
Most importantly, he didn't find any way out. If this escape route existed, it was very well hidden. It would take time to locate it.
On Xi's good advice, Jake also pushed himself to knock on doors. Needless to say, the lucky bastard who got the Manor refused to open it for him. He swore to himself that he would show no mercy to the f.u.c.k.i.n.g native or Player inside. The short-lived joy he had experienced upon obtaining a rare Role was already a distant memory.
With the few natives and Players who agreed to open up to him, he was able to exchange some information, including the Roles they occupied. Of course, if one of them was a Monster he would keep that secret to himself, but there was no harm in revealing the job that went with their status as villagers.
Above all, some simply could not lie, like the Baker or the Tavernkeeper. Their shop sign bore their name on the front door and did not allow for any misunderstanding.
It was still possible that some of them had lied about the details of their Role, but after cross-checking the information, his knowledge of the Roles was as follows:
-The Witch(unique): Can create potions of various types if she has the right ingredients and tools. She can sell her potions or buy ingredients from other Villagers.
-The Bailiff(unique): Can reassign some buildings if the occupant has been killed by giving them to Wanderers. Has the keys to every house.
-The Confessor (unique): Can ask a resident to reveal their original Role once per Cycle and after the vote has taken place. Occupies the Chapel.
-The Healer (unique): Can heal wounds up to 1 time per Cycle, and acc.u.mulate up to 5 charges.
-The Teacher (unique): Can prevent up to 2 participants from voting per Cycle.
-The Tavernkeeper (unique) (upgradeable): Holds the town's tavern. The tavern is unassailable, but if he or she votes against someone who is later eliminated, he or she will lose their privilege.
These five Roles were unique and he was unable to determine if there were others, but it was very likely. The individuals who picked these Roles all occupied recognizable buildings and there was little point in lying.
The Witch Role in particular turned out to have been obtained by the young Native American woman. She was more than happy to have someone to talk to and enthusiastically engaged in dialogue when she learned that he was also from Earth.
Her name was Kewanee Grew of the Potawatomi, a Native American clan that had all but disappeared in the United States and had grown up on a preserve dedicated to the protection of their customs in Oklahoma.