Chapter 202 Write Repent and be Saved’s Plot Together!
Chapter 202 Write Repent and be Saved’s Plot Together!
Repent and be Saved’s story was supposed to take place in an unknown age in ancient China. What used to be a peaceful, harmonious village was suddenly wrecked when more and more people began to lose their souls and become wandering ghouls.
These people slowly lost their memories and sanity. They wandered around subconsciously and attacked the souls of complete humans. On top of this, they were unknowingly drawn towards a faraway place.
In the words of lucky survivors, the road to this faraway place was called the ‘Road to the Underworld’.
According to the elderly in the village, dead people would be captured by the Black and White Impermanence. After that, they would be brought to the netherworld to be judged and punished by Yama, who would then decide if these people could reincarnate and become humans again, soon sending them into the six realms of rebirth and existence or to the Eighteen Levels of Hell.
However, for some reason, the Black and White Impermanence stopped receiving dead people. Thus, regardless of whether they died naturally or were murdered, everyone found themselves on the Road to the Underworld, unable to get to the netherworld.
Instinctively, these wandering ghouls could sense a calling towards the netherworld. Yet, none of them could find the right path to get there. As time went by, they became increasingly tyrannical.
Thus, the mortal world slowly turned into hell.
Players would play the role of the protagonist who was a normal human facing death. The protagonist’s soul was already incomplete. However, mysteriously and inexorably, he felt something in a faraway place faintly calling out to him.
In order to avoid becoming a mindless, wandering ghost; he embarked on a journey to seek out the truth. The protagonist began his journey on the Road to the Underworld and entered the netherworld with his mortal body.
The game’s flow could generally be split into several parts:
The beginning, which was situated in the mortal village; a town which had been completely overtaken by wandering ghouls; a strategically-placed gate to the netherworld; The Road to the Underworld, which was crowded with wandering, malicious spirits; The River of Three Crossings, which was covered in red spider lilies; The end of the Road to the Underworld, where players would arrive at the River of Forgetfulness and the Bridge of Forgetfulness;
The Home-Viewing Pavilion and the Three-Life-Stone, which were situated by the side of the Bridge of Forgetfulness; Yama’s majestic palace; the unbelievably messy six realms of rebirth and existence; and the bottom-most level of hell…
Apart from these, the bosses in the game would take on characters in Chinese mythology. These would include Mengpo on the Bridge of Forgetfulness, the four great magistrates of hell— Lu Zhidao, Magistrate of ‘Examination and Research’; Zhong Kui, Magistrate of ‘Punishment of Evil’; Wei Zheng, Magistrate of ‘Rewarding Goodness’; and Cui Yu, Magistrate of ‘Implicit Law’ (each was to have purple, green, blue, and orange as their theme colors respectively)—and the ten Yama kings in hell.
According to Boss Pei’s request-each time players died, all the monsters would refresh. Thus, one could find statues of Buddha at regular intervals along the journey to guide them.
Worn-down temples, statues of Buddha, Tudi’s[1] temples, and Tudi’s statues would also be distributed throughout the journey.
Buddha would not appear in the game, but there would be dilapidated statues of Buddha to hint at the legendary Degenerate Age.
The Buddha statues would act as save points, where players could restore previous states and refresh the surroundings beasts. Tudi statues, on the other hand, could be used to collect wandering ghouls from the surroundings. These would increase the character’s skills.
There was not much content to the game because they had a limited budget. The entire game would probably last twelve to thirteen hours. Of course, this was only if players were familiar with battle and could make consistent progress.